Types of Competitions

    So you memorized the rules.
    You're safe on the range
    You can identify and use the weapons discussed earlier.
    Heck, marshal willing you can sidearm throw blindfolded with your back to the target.
    Left handed.
    Yes, in your own backyard you are a god/goddess among throwers thanks to the hours of practice at your own personal target. The one thing  you need now can be found only at a competition among equals, whose eyebrows you'll raise with your display of unearthly skill. What you'll find at the competition is a big, healthy slice of humble pie. This will be promptly served after some thrower you've never seen before struts up to the range, leaves everyone in the dust, and disappears before anyone learns anything about them. People involved in college football seem the best adjusted to this phenomenon.
    Marshals are encouraged to come up with new competitions so we don't get bored running the same ones over and over. Remember to gauge your competitors when setting up. "Gleaning for Honor" or "Combat Runs" (see below) are a bad idea when you have all newbie throwers unless you want the herald to announce the winner had a score of 1 and no other points were scored with 11 other throwers. 

    A basic competition will have several targets on a range with different layouts on each target. Here are some of the more popular target layouts in the East:

     Bullseye: It's tough to beat an old classic. Put in as many rings as you wish with varying score values (don't put in so many to make scoring difficult.) Standard practice that eliminates a lot of arguments is if the weapon sticks in more than one ring, score to the higher value (see above about not putting in too many rings.) The "rings" can be square, too.
    Viking Braid Toss:
Use a small paper plate or unwanted CD as the center, and run yarn/twine/string out from the center of the target at 3 o'clock, 9 o'clock, and 12 o'clock. Cutting the braids gives "x" points, cutting the plate or disc subtracts points.

    Dartboard/Pie Slices: Use masking tape and divide the face of the target up into equal (or unequal, you are the marshal) slices. Label what each slice is worth, cutting the tape subtracts "x" points. Note the tip or center of the slices doesn't have to be symmetrical.

    Multiple Circles: Put one circle in the center of the target, and one in each corner (an example of this target can be seen in the "bad throws" picture in Basic_Throwing.html). Assign score values. Make the circles or squares any pattern you wish.

    Here are some more complicated targets:

    Vertical Strip: A 1/2" strip of ribbon 12 inches long is tacked vertically to the face of the target, an unwanted CD is taped centered over it. Cutting the ribbon scores, cutting the CD loses or subtracts points. A more heinous variation of this is to use a styrofoam manequins head. As the weapon rotates the handle could well hit the manequin before the blade cuts the ribbon.

    These are not basic competitions. Save this for Baronial Champions and the like:

Combat Run:  This is as close to the "Hogan's Alley" target shooting competitions that thrown weapons can get. The targets are set up in anything but a straight line, often the location where the thrower can stand is marked (it will be an odd distance from the target and probably at an angle.) Weapons the thrower has never used before are placed at the throwing station of each target. The thrower is timed through the course, beginning when the marshal starts the clock. Run to each station and use the weapons provided. Stop the clock when the course is completed. How the thrower's time relates to the score, and their placement in the competition is up to the marshal. One note of caution: no weapons can be carried while a thrower is running.

Royal Round:

EK Thrown Weapons now has an official Royal Round! Brought to us from our fearless leader in his own words:

Unto all Throwers in th East does Lord Leonhard Schuwert, EK Deputy Earl Marshal of Thrown Weapons send Greetings!

    Now that the throwing season is well upon us, you are no doubt wondering "how well do I throw against other throwers in the East?" Well, the answer is here! Introducing the East Kingdom Thrown Weapons Royal Round. Now you can compare your skill against other throwers in the Kingdom without spending $100.00 in fuel travelling to other regions. Scoring for this officially begins when you read this in Pikestaff. The rules are at the end of this message.

    So, enjoy throwing and good luck.


East Kingdom Thrown Weapons Royal Round

The East Kingdom TW RR was created to standardize the ranking of throwers in the East, similar in manner to archery. This Royal Round score involves the use of axe, knife and spear. All equipment and throwing line rules of the SCA and the East Kingdom apply.

General Rules
For a weapon to score, it must be sticking in the target. If it falls out of the target before it is scored, it shall count as a miss. The thrower has the option to ask the marshal of the line to score a throw and retrieve at any time. If a weapon is cutting a line between two values, count the higher value. The target shall be a 3 inch circle centered inside a 8 inch circle centered inside a 14 inch circle. The scoring is: Center=5, Middle=3 and Outside=1. The thrower may practice before beginning each end, but must declare when they are beginning. After an end has begun, it must be completed before a new end can begin. All scores must be witnessed by a thrown weapon marshal and one other person.

The Royal Round must take place at an event or a published practice for it to count. Only one score for each type of weapon can be submitted each day of the event/practice, but there is no limit to the number of rounds that can be thrown. Three scores for each type of weapon are needed to be placed on the rankings. An average of the scores will be the ranking score.

The axe portion of the RR consists of two ends of 6 throws each. One end of throws from 10-20 feet, and 1 end of throws from 20-30 feet, for a total of 12 throws. If a foot touches the line or goes past, the throw will be counted as a miss.

The knife portion of the RR consists of two ends of 6 throws each. One end of throws from 10-20 feet, and 1 end of throws from 20-30 feet, for a total of 12 throws. If a foot touches the line or goes past, the throw will be counted as a miss.

The spear portion of the RR consists of two ends of 6 throws each. One end will be thrown from15-25 feet and 1 end of throws from 25-35 feet, for a total of 12 throws. If a foot touches the line or goes past, the throw will be counted as a miss. I suggest the marshal-in-charge place the spear target 5 feet further back of the axe & knife targets so that everyone can throw from approximately the same distance.

Submit scores to Leo Schuwert (thrownweapons@eastkingdom.org) Include the following information:
SCA Name
Knife scores at each rotation
Axe scores at each rotation
Spear scores at each distance
Total Score